Olymplanet has launched 'Xloo', a cloud service for XR content creation and distribution.
It leverages 3D image-based web data streaming technology and a no-code approach to enable anyone to easily create and distribute XR content.
Xloo provides a content creation and monetization environment based on immersive XR technology, making it easy for users without web development knowledge to utilize.
XR Content One-Stop Cloud Service
3D Image-Based Web Data Streaming
No-Code XR Content Distribution
Source - Olymplanet
Olimp Planet (CEO: Jaehyun Kwon), a leading immersive XR (Extended Reality) company, announced on the 4th that it will officially launch 'XROO', Korea's first XR content cloud service. XROO is a cloud service that allows for one-stop management of XR content creation, editing, distribution, and streaming, simplifying complex processes such as 3D packaging and streaming, significantly enhancing the convenience for creators.
XROO utilizes the '3D Image-Based Web Data Streaming Technology' that received NET (New Technology Certification), offering high compatibility with various 3D creation software like Unreal Engine and Unity. This allows for lightweight conversion of high-capacity 3D data suitable for web environments, resulting in reduced processing time and costs.
Users can distribute or stream converted content through a URL without installing any separate programs. Even users unfamiliar with web development can easily utilize the service through a 'no-code' approach. Notably, even without 3D modeling knowledge, users can leverage panorama 360 images and diverse art packages to create content. Content is stored in real-time cloud storage, allowing for modification and operation anytime, anywhere.
Detailed instructions on how to use XROO can be found in the online educational program on the website. Kim Myung-hyun, Head of the XROO Business Unit, stated, "XROO is a service that encapsulates Olimp Planet's immersive XR technology accumulated over the past 10 years." He further added, "Our goal is to create an environment where anyone can easily create and distribute immersive content and generate revenue through it."